Recoil
Recoil is a game by Martin Magni, where you need to kill the nasty pink virus using your weapons.
How to play
Tap/hold to fire your "weapon", each weapon has a unique feature that always can destroy monsters, and your goal is to destroy all pink viruses to win. If a player touches a spike (which are nondestructive), you lose. A monster can be moved and destroyed, while a box can be destroyed but not moved. Blocks can spin or be pivoted. A bullet despawns if it goes offscreen.
Types of weapons
Pistol
The pistol is the average joe of weapons, tap/hold to shoot in a straight path, medium bulletrate time, medium recoil.
Shotgun
This weapon has its bullets spread away from each other, will shoot multiple bullets at once, slow bulletrate time, high recoil.
Minigun
This weapon shoots really fast, fast bulletrate time, low recoil.
Sniper
Hold to go on an aiming mode, where you can see the laser of the sniper allowing aim, you slow down falling, and stop spinning, bulletrate depends on how fast you can tap, medium recoil.
Laser
Hold to activate the laser, which is a constant fast stream of a cyan laser, extremely fast bulletrate time, low recoil.
Bow and Arrow
Tap to shoot the arrow, the arrow is affected by gravity meaning it has a path of an arc, slow bulletrate, low recoil.
Special lose condition: You can lose in this mode if an arrow you fire hits you.
Magnet
Hold to activate the magnet, the aliens are made of some metallic thing so the aliens will be attracted, and if an alien touches the magnet while activated, it dies. extremely fast "bulletrate", low-medium recoil.
Revolver
You can only tap to fire on this gun and it has only 6 bullets, in consequence, all levels in the revolver set has to have 6 or less monsters, bulletrate depends on how fast you tap, and a high recoil.
Special lose condition: You lose in this mode if the 6th bullet is fired and a monster is still alive.
Fists
You approch in the direction you punch, and if an entity is in front of you, you destroy it by punching, medium "bulletrate", low recoil.
Charger
Hold to charge the weapon, the charge determines the strength of recoil if you release, bulletrate depends on how fast you tap, recoil depends on the charge given.