Recoil is a game by Martin Magni, where you need to kill the nasty pink virus using your weapons.

How to Play

Tap or hold to fire your "weapon". Each weapon has a unique feature that always can destroy monsters, and your goal is to destroy all pink viruses to win. If a player touches a spike (which are nondestructive), you lose. A monster can be moved and destroyed, while a box can be destroyed but not moved. Blocks can spin or be pivoted. A bullet despawns if it goes offscreen.

Types of Weapons

Rifle

(Rifle) The rifle is the average joe of weapons, tap or hold to shoot in a straight path, medium bullet rate, medium recoil.

Shotgun

(Shotgun) This weapon has its bullets spread away from each other, will shoot multiple bullets at once, slow bullet rate, high recoil.

Minigun

(Minigun) This weapon shoots really fast, fast bullet rate, low recoil.

Sniper

(Sniper) Hold to go on an aiming mode, where you can see the laser of the sniper allowing aim, you slow down falling, and stop spinning, bullet rate depends on how fast you can tap, medium recoil.

Laser

(Laser) Hold to activate the laser, which is a constant fast stream of a cyan laser, extremely fast bullet rate, low recoil.

Bzow and Arrow

(Bow and Arrow) Tap to shoot the arrow, the arrow is affected by gravity meaning it has a path of an arc, slow bullet rate, low recoil.

Special lose condition: You can lose in this mode if an arrow you fire hits you.

Magnet

(Magnet) Hold to activate the magnet, the virus are made of some metallic thing so the virus will be attracted, and if a virus touches the magnet while activated, it dies.

Revolver

(Revolver) You can only tap to fire on this gun and it has only 6 bullets, in consequence, all levels in the revolver set has to have 6 or less monsters, bullet rate depends on how fast you tap, and a high recoil.

Special lose condition: You lose in this mode if the 6th bullet is fired and a monster is still alive.

Fists

(Fists) You approach in the direction you punch, and if an entity is in front of you, you destroy it by punching, medium rate, low recoil.

Charger

(Charger) Hold to charge the weapon, the charge determines the strength of recoil if you release, bullet rate depends on how fast you tap, recoil depends on the charge given.

Walkthrough