Login

Fancade Wiki

Updated Collider.md (markdown)

... ...
@@ -1,3 +1,7 @@
1 1
Also called hitbox, it determines if the object is solid or pass through.
2 2
3
Since Bullet Physics is somewhat buggy some people tend to create custom colliders using [[Raycast]] to detect blocks and create physics like movements using vector math. This is done because the [[Collision]] script only works on objects with physics applied.
... ...
\ No newline at end of file
0
Since Bullet Physics is somewhat buggy some people tend to create custom colliders using [[Raycast]] to detect blocks and create physics like movements using vector math. This is done because the [[Collision]] script only works on objects with physics applied.
1
2
## Can I disable the collider/collisions between two specific blocks?
3
Yes, you can!
4
By setting a constraint with [[unlimited movement|Linear limits]] between two objects, the collisions between them are disabled.
... ...
\ No newline at end of file
Fancade Wiki