Updated Collider.md (markdown)
commited
commit
fd3a8ce7fba664a4b6be3656c40719a44b9c6d0e
... | ... | @@ -1,3 +1,7 @@ |
1 | 1 | Also called hitbox, it determines if the object is solid or pass through. |
2 | 2 | |
3 | Since Bullet Physics is somewhat buggy some people tend to create custom colliders using [[Raycast]] to detect blocks and create physics like movements using vector math. This is done because the [[Collision]] script only works on objects with physics applied. |
|
... | ... | \ No newline at end of file |
0 | Since Bullet Physics is somewhat buggy some people tend to create custom colliders using [[Raycast]] to detect blocks and create physics like movements using vector math. This is done because the [[Collision]] script only works on objects with physics applied. |
|
1 | ||
2 | ## Can I disable the collider/collisions between two specific blocks? |
|
3 | Yes, you can! |
|
4 | By setting a constraint with [[unlimited movement|Linear limits]] between two objects, the collisions between them are disabled. |
|
... | ... | \ No newline at end of file |