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Updated Fancade Text Code Format.md (markdown)

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A Pseudo-Coding Language Format Developed by (@Isaglish , me @JP16D , @Qma and @Vex Ave) base from Fancade's Coding.
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This Format will be a basis when sharing or suggesting some codes and code solutions during script discussions. Take this as an easier way to share or suggest a code program instead doing it in fancade and go back to fancade server #scripting channel. Well in case of people that couldn't understand this just do the thing screenshot it and share it to them.
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This Format will be a basis when sharing or suggesting some codes and code solutions during script discussions. Take this as an easier way to share or suggest a code program instead doing it in fancade and go back to fancade server #scripting channel. Well in case of people that couldn't understand this just do the thing in fancade , screenshot it and share it to them.
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Here is the documentation of what we have done so far ...
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Basic Math Operators
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- Add - (+)
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- Add - (+)
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- Subtract - (-)
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- Divide - (/ or ÷)
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- Divide - (/ or ÷)
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- Multiply - (* or ×)
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- Power - (^)
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- Modulo - (%)
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- Power - (^)
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- Modulo - (%)
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{ function ; return ( Impulse , Normal , Hit Obj ) ; } ;
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```
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## _____________________________
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Swipe
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***Swipe***
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```
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• Swipe( ) { function ; return ( x , y , z ) ; } ;
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Box Art
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```
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## _____________________________
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***Box Art***
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```
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• BoxArt( ) { function } ;
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Play Sensor
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```
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## _____________________________
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***Play Sensor***
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```
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• PlaySensor( ) { function } ;
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Late Update
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```
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## _____________________________
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***Late Update***
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```
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• LateUpdate( ) { function } ;
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```
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### Basic Boolean Operators
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- Greater Than - (>)
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- Less Than - (<)
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- Equal - (==)
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- AND - (&&)
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- OR - (||)
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- Not - (!)
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### Object
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Basic Boolean Operators
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>
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Greater Than
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<
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Less Than
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==
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Equal
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&&
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AND
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||
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OR
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!
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Not
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Object
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Set Position
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***Set Position***
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• SetPos( Obj , Position[ ] , Rotation[ ] ) ;
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Raycast
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***Raycast***
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• Raycast( From[ ] , To[ ] )
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{ return ( Hit , Hit Pos[ ] , Hit Obj ) ; } ;
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Get Position
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***Get Position***
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• GetPos( ) { return ( Position[ ] , Rotation[ ] ) ; } ;
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Get Size
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***Get Size***
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• GetSize( ) { return ( max size[ ] , min size[ ] ) ; } ;
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Create Object
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***Create Object***
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• Object.Create( Obj ) ;
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Destroy Object
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