Updated Fancade Text Code Format.md (markdown)
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1 | 1 | A Pseudo-Coding Language Format Developed by (@Isaglish , me @JP16D , @Qma and @Vex Ave) base from Fancade's Coding. |
2 | 2 | |
3 | This Format will be a basis when sharing or suggesting some codes and code solutions during script discussions. Take this as an easier way to share or suggest a code program instead doing it in fancade and go back to fancade server #scripting channel. Well in case of people that couldn't understand this just do the thing screenshot it and share it to them. |
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3 | This Format will be a basis when sharing or suggesting some codes and code solutions during script discussions. Take this as an easier way to share or suggest a code program instead doing it in fancade and go back to fancade server #scripting channel. Well in case of people that couldn't understand this just do the thing in fancade , screenshot it and share it to them. |
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4 | 4 | |
5 | 5 | Here is the documentation of what we have done so far ... |
6 | 6 | |
... | ... | @@ -17,12 +17,12 @@ Here is the documentation of what we have done so far ... |
17 | 17 | |
18 | 18 | Basic Math Operators |
19 | 19 | |
20 | - Add - (+) |
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20 | - Add - (+) |
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21 | 21 | - Subtract - (-) |
22 | - Divide - (/ or ÷) |
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22 | - Divide - (/ or ÷) |
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23 | 23 | - Multiply - (* or ×) |
24 | - Power - (^) |
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25 | - Modulo - (%) |
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24 | - Power - (^) |
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25 | - Modulo - (%) |
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26 | 26 | |
27 | 27 | |
28 | 28 | |
... | ... | @@ -70,49 +70,52 @@ Control |
70 | 70 | { function ; return ( Impulse , Normal , Hit Obj ) ; } ; |
71 | 71 | ``` |
72 | 72 | ## _____________________________ |
73 | Swipe |
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73 | ***Swipe*** |
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74 | ``` |
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74 | 75 | • Swipe( ) { function ; return ( x , y , z ) ; } ; |
75 | ||
76 | Box Art |
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76 | ``` |
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77 | ## _____________________________ |
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78 | ***Box Art*** |
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79 | ``` |
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77 | 80 | • BoxArt( ) { function } ; |
78 | ||
79 | Play Sensor |
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81 | ``` |
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82 | ## _____________________________ |
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83 | ***Play Sensor*** |
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84 | ``` |
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80 | 85 | • PlaySensor( ) { function } ; |
81 | ||
82 | Late Update |
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86 | ``` |
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87 | ## _____________________________ |
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88 | ***Late Update*** |
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89 | ``` |
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83 | 90 | • LateUpdate( ) { function } ; |
91 | ``` |
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92 | ||
93 | ||
94 | ### Basic Boolean Operators |
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95 | - Greater Than - (>) |
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96 | - Less Than - (<) |
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97 | - Equal - (==) |
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98 | - AND - (&&) |
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99 | - OR - (||) |
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100 | - Not - (!) |
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101 | ||
102 | ### Object |
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84 | 103 | |
85 | Basic Boolean Operators |
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86 | > |
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87 | Greater Than |
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88 | < |
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89 | Less Than |
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90 | == |
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91 | Equal |
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92 | && |
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93 | AND |
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94 | || |
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95 | OR |
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96 | ! |
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97 | Not |
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98 | ||
99 | Object |
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100 | ||
101 | Set Position |
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104 | ***Set Position*** |
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102 | 105 | • SetPos( Obj , Position[ ] , Rotation[ ] ) ; |
103 | 106 | |
104 | Raycast |
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107 | ***Raycast*** |
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105 | 108 | • Raycast( From[ ] , To[ ] ) |
106 | 109 | { return ( Hit , Hit Pos[ ] , Hit Obj ) ; } ; |
107 | 110 | |
108 | Get Position |
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111 | ***Get Position*** |
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109 | 112 | • GetPos( ) { return ( Position[ ] , Rotation[ ] ) ; } ; |
110 | 113 | |
111 | Get Size |
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114 | ***Get Size*** |
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112 | 115 | • GetSize( ) { return ( max size[ ] , min size[ ] ) ; } ; |
113 | 116 | |
114 | 117 | |
115 | Create Object |
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118 | ***Create Object*** |
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116 | 119 | • Object.Create( Obj ) ; |
117 | 120 | |
118 | 121 | Destroy Object |