Updated Rotation.md (markdown)
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... | ... | @@ -6,6 +6,8 @@ It can be used to set the rotation of a block, angle of the camera, to rotate a |
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7 | 7 | Rotations are applied in Y,X,Z order, this means that a block with a rotation of (45, 10, 25), will first be rotated on Y by 10°, then on x by 45°, and finally on Z by 25°. This can sometimes make it hard to get the right angle you want, so keep it in mind. |
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9 | Internally, rotations are represented as [quaternions](https://en.m.wikipedia.org/wiki/Quaternion). |
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9 | 11 | ## Related |
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11 | 13 | - [[Number]] |