Updated Get Size.md (markdown)
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1 | 1 | Outputs the size of an object as min and max. |
2 | 2 | If the inputs are left unwired, outputs the size of the world. |
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4 | It's important to note, it measures the size based on the number of cubic "block spaces" the object occupies in the level editor, **not** the actual number of filled-in voxels. So an 8x8x8 cube of voxels (completely filling one block space) and a tiny 1x1x1 cube of voxels (a single voxel) will both show the same size of (-0.5, -0.5, -0.5) min and (0.5, 0.5, 0.5) max. |
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4 | 6 | [[/uploads/Get Size.png|width=336px]] |
5 | 7 | |
6 | By default, the Get Size block outputs the volumetric size of an object. |
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8 | By default, the Get Size block outputs the volumetric size of an object (the distances from the center to the edges). |
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7 | 9 | |
8 | 10 | [[/uploads/Screenshot_20191230_140014_com.martinmagni.fancade.png]] |
9 | 11 | |
10 | To get the geometric size of an object use this simple method. |
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12 | To get the geometric size of an object (the total distance from one edge to the other) use this simple method. |
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12 | 14 | [[/uploads/Screenshot_20191230_135920_com.martinmagni.fancade.png]] |
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