Updated Look Rotation.md (markdown)
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1 | The Direction input is the Direction you want to look at, an example would be: I'm currently looking at (0,0,0), I want to look at (0,0,5) so I put "(0,0,5)" into the Direction input. |
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2 | The Up input is just to specify which way is "Up". You can ignore this input and it will default to (0,1,0). |
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1 | Create a rotation pointing in a given direction, e.g. rotating a character to look that way. |
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3 | [[/uploads/Look_Rotation.png]] |
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5 | [[/uploads/Look_Rotation.png]] |
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0 | Inputs: |
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1 | * Direction: The direction you want to look in |
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2 | * Up: Which way is up for the looing character (defaults to 0,1,0 if unwired) |
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3 | ||
4 | Outputs: |
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5 | * Rotation: A rotation "looking" in the direction. |
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7 | ## Notes |
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9 | * The Up input can often be ignored, but is needed if the default 0,1,0 is in the same plane as the Direction input. |
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11 | ## Examples |
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13 | Passing e.g. 0,0,5 as Direction will result in a rotation looking forward along the Z axis. |
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