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d0931902987f371501030a774d08d26770c928f5
... | ... | @@ -7,6 +7,7 @@ First, there are some things to avoid, which shouldn't be too hard: |
7 | 7 | - No orientation lock (E.g. don't force the player to use landscape mode. If they want to play in portrait mode, despite the game working best in landscape, then let them.) |
8 | 8 | - No box art level (E.g. don't make the first level just a pretty picture, learn to use the [[Box Art Sensor]] instead.) |
9 | 9 | - No impossible difficulty (E.g. if your game has "hard", "impossible", "kaizo", or "troll" in the title, then it's probably too hard for most users, and unlikely to be featured.) |
10 | - No blood and/or gore (E.g. Fancade games contain safe art that is very perfect! But blood and gore textures are dangerous, so draw safe art only.) |
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10 | 11 | |
11 | 12 | Then, the interesting things you *should* do, which are probably harder, but oh so worthwhile: |
12 | 13 |