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@@ -3,34 +3,37 @@ Sets the position, rotation (angle) and range of the camera. Works in two modes:
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[[/uploads/Setcamera.png]]
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### Inputs
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* Position: The coordinate of the camera's *focus* (defaults to the center of the world)
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* Rotation: The camera angle (defaults to a [true isometric](https://en.wikipedia.org/wiki/Isometric_video_game_graphics) view of 35.264,45,0)
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* Range: This value depends on the mode of the camera
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### Settings
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The camera uses the orthographic mode by default. If you look at the bottom right side of the hotbar, you'll find the perspective switch.
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[[/uploads/perspective-camera-switch.png]]
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* Orthographic mode
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### Modes
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[[/uploads/ortho-camera-range.png]]
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#### Orthographic mode
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Using this mode is quite easy. To calculate the Range input, multiply the amount of blocks you need to fit on the screen by 5.
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* Perspective mode
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[[/uploads/ortho-camera-range.png]]
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[[/uploads/perspecive-camera-range.png]]
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#### Perspective mode
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Range is the angle of the bisecotor of the [Field of View](https://en.wikipedia.org/wiki/Field_of_view_in_video_games) of the camera. The FoV of a human is considered 120°, so if you want to make first-person games, use 60° as Range.
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***
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[[/uploads/perspecive-camera-range.png]]
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Different camera modes compared:
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#### Comparison
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[[/uploads/camera-modes-comparison.jpg]]
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***
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### Tips
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**Tip:** if you want to adapt your 2D game to the perspective view, this is the way to do it. (The Size variable defines the amount of blocks you want to fit)
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If you want to adapt your 2D game to the perspective view, this is the way to do it. (The Size variable defines the amount of blocks you want to fit)
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[[/uploads/2d-scene-to-perspective.png]]
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