Updated How to use the shop system.md (markdown)
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3 | 3 | Ok, so you wanna learn how to use the shop system, don't you? Well, I'm gonna tell you everything I figured out while using the shop system. |
4 | 4 | |
5 | 5 | Currently the only way to access the shop is by losing or winning. |
6 | Also, you will need to use a saved variable (!Var) or it'll be completely useless. |
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7 | 6 | |
8 | 7 | # Coins |
9 | 8 | To use the coins, just take a number variable and stick it to the new coins input in the score block. |
... | ... | @@ -17,13 +16,14 @@ When you test-play the game you should see the coin counter at the corner of the |
17 | 16 | *Note: When making a game, you can give yourself free coins to test your upgrade shop. They won't count as coins in the actual game though.* |
18 | 17 | |
19 | 18 | # Menu items |
20 | To use the menu items, first take a block out of the inventory, then you are going to use two kinds of inputs: a picture input and a variable input. |
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19 | To use the menu items, first take a block out of the inventory, and after placing it in the floor you will see two kinds of inputs: a Picture input and a Variable input. |
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21 | 20 | |
22 | 21 | [[/uploads/Captura_de_pantalla_2021-06-02_142338.png]] |
23 | 22 | |
24 | 23 | The Picture input is the object that will appear when looking at the according "Upgrade it" references. |
25 | 24 | |
26 | 25 | The Variable input uses a variable to save the current state of the upgrade. |
26 | You will need to use a saved variable (!Var) for this one or it'll be completely useless. |
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27 | 27 | |
28 | 28 | There's also other options when you select the block: |
29 | 29 |