Updated Set Camera.md (markdown)
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... | ... | @@ -24,7 +24,7 @@ Using this mode is quite easy. To calculate the Range input, multiply the amount |
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25 | 25 | #### Perspective mode |
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27 | Range is the angle of the bisecotor of the [Field of View](https://en.wikipedia.org/wiki/Field_of_view_in_video_games) of the camera. The FoV of a human is considered 120°, so if you want to make first-person games, use 60° as Range. |
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27 | Range is the angle of the bisecotor of the [Field of View](https://en.wikipedia.org/wiki/Field_of_view_in_video_games) of the camera. The FoV of a human is considered 120°, so if you want to make first-person games, use 60° as Range. The minimum and maximum is 1-65 (inclusive).
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29 | 29 | [[/uploads/perspecive-camera-range.png]] |
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