Updated Constraints.md (markdown)
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5 | 5 | ## I don't understand constraints, help! |
6 | 6 | Think of constraints as invisible rods that connect two objects together, one end of the "rod" is at the position of the "Part" object and the other end is at the "Pivot" position. The [[linear limits]] defines how much the "rod" can stretch in each direction and the [[angular limits]] defines how much the "rod" can rotate in each direction. You can also use [[linear spring]] and [[angular spring]] to make the "rod" into a spring or you may use [[linear motor]] and [[angular motor]] to move and rotate the "rod". |
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8 | Note that if the "Base" object has physics enabled the pivot will always be at its position and the "rod" will share the object's rotation. |
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0 | Note that if the "Base" object has physics enabled the pivot will always be at its position and the "rod" will share the object's rotation. |
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2 | ## How can I delete a constraint? |
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3 | There are no specific blocks to delete or disable a particular constraint, but you can delete all constraints connected to an object by [[setting its visibility to false|Set visible]] |
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