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[[/uploads/Normalize1.png|width=336px,alt=Normalize]]
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Outputs a vector with the same direction as the input vector, but a length of 1. (Also known as a *unit vector*.). You can learn more about normalizing vector [here](https://www.khanacademy.org/computing/computer-programming/programming-natural-simulations/programming-vectors/a/vector-magnitude-normalization)
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## Input
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- Vector: The target vector
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## Output
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- Normalize: Outputs the normalized vector
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## Example
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[[/uploads/normalize.jpg]]
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To explain what is going on here, let's take a look at the X-axis of the vector. The normalizer made the X-axis have a length of 1 (by dividing it with itself). Meanwhile, the Y-Axis of the vector outputs 0.01 (by dividing it with the X-axis's value). What about the Z-Axis? Since the Z-axis's value is 0, there is no reason for the normalizer to change it's value.
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Outputs a vector with the same direction as the input vector, but a length of 1. (Also known as a *unit vector*.)
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