Login

Fancade Wiki

Updated Sin.md (markdown)

... ...
@@ -19,4 +19,4 @@ Additionally , there are only 4 certain points where you can get a whole number
19 19
Ever wondered how martin make those ultra smooth floating coin animations , well here's how to do it:
20 20
[[uploads/floating_coin_animation.jpg]]
21 21
22
- Sin and Cos is mostly use for such back and forth animations like this floating coin animation , you can also amplify the output of the sin or cos to make the object have a back and forth animation in a larger or smaller scale. If you managed to utilize this functions you can even make any type of animations very smooth e.g.(walking animation , gun recoil animation , moving platforms and many more)
... ...
\ No newline at end of file
0
- Sin and Cos is mostly use for such back and forth animations like this floating coin animation , you can also amplify the output of the sin or cos to make the object have a back and forth animation in a larger or smaller scale. If you managed to utilize this functions you can even make any type of animations very smooth e.g. (walking animation , gun recoil animation , moving platforms and many more)
... ...
\ No newline at end of file
Fancade Wiki