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Updated 8D.md (markdown)

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@@ -13,7 +13,7 @@ A coin always appears in 10 second cycles at the start of the 1st game and are w
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In 30 seconds, the game starts to change the angle of view which would affect joystick movement due to its relativity and will always change in 15 second cycles onwards. In 45 seconds, the attack pattern of the squares becomes modified to be more dificult, as the 1st 2 attacks work like normal, but then the 3rd shot will zigzag starting up on the left side, and then the next 2 attacks work like normal again, but the 6th shot will zigzag down starting on the right.
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If you lost all lives, you lose the game and the score is tallied by how long you lasted in the game. Note there is a killscreen time of 1:50.00, which will be considered nearly undodgable due to the speed the squares are being shot, forcing you to waste laves, eventually ending your run.
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If you lost all lives, you lose the game and the score is tallied by how long you lasted in the game. Note there is a killscreen time of 1:50.00, which will be considered nearly undodgable due to the speed the squares are being shot, forcing you to waste lives, eventually ending your run.
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