Renamed Line to End to /Games/Line to End
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240 | 240 | Documentation/Want to change, or forgot password?.md: Documentation/Want to change |
241 | 241 | password or forgot it?.md |
242 | Line to End.md: Games/Line to End.md |
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1 | ||
2 | "Line to End is a Fancade puzzle game. You must swipe to move, and you leave a path by where you pass. You objective is to fulfill some conditions from blocks in each level and reach the end. |
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3 | ||
4 | ## Walkthrough |
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5 | ||
6 | **Basics** |
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7 | Each level has blocks with conditions that need to be fulfilled. You must fulfill each one of them and reach the end. |
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8 | ||
9 | **Points** |
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10 | The white points needs to be collected by the player before reaching the end. |
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11 | ||
12 | **Roman** |
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13 | The Roman Blocks count how many blocks are non-diagonally adjacent to them and their quantity needs to be equal to their number. |
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14 | ||
15 | **Dice** |
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16 | The Dice Blocks work the same way as the roman numbers, but diagonally. |
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17 | ||
18 | **Blocks** |
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19 | In the Blocks section, you learn that normal wall blocks counts towards the quantity for the Dice and Roman blocks. |
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20 | ||
21 | **Key** |
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22 | The key and doors are quite intuitive, but, it's important to know that doors work just like normal walls, and count to Roman and Dice numbers. |
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23 | ||
24 | **Color** |
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25 | Different colors need to be separated by the player's line. |
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26 | ||
27 | **Numbers** |
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28 | The Numbers Blocks need to be separated in a segment with the exact same quantity of "singular" blocks as their number. The block itself also counts as a singular block. |
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29 | ||
30 | **Extra** |
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31 | Doors also count as singular blocks and are counted by Number Blocks. |
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32 | ||
33 | **Two** |
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34 | The Black Player is just like the White Player, but it moves the opposite direction the White Players moves. |
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35 | About Gray points and Black points: Black points can only be collect by the Black Player and the Gray Points can be collected by any Player or by any block above it, like doors. |
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36 | ||
37 | **Special Levels** |
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38 | ||
39 | _Strange_: In this level, there's an invisible Black Player and an Invisible end. |
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40 | ||
41 | _Music_: You need to listen to the music that plays sometimes and "reproduce it" with your line. High-pitched notes equals Up, Mid-pitched notes equals Middle, and Low-pitched notes equals Down. |
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42 | The solution is: Up, Down, Down, Up, Middle. |
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... | ... | @@ -1,42 +0,0 @@ |
1 | ||
2 | "Line to End is a Fancade puzzle game. You must swipe to move, and you leave a path by where you pass. You objective is to fulfill some conditions from blocks in each level and reach the end. |
|
3 | ||
4 | ## Walkthrough |
|
5 | ||
6 | **Basics** |
|
7 | Each level has blocks with conditions that need to be fulfilled. You must fulfill each one of them and reach the end. |
|
8 | ||
9 | **Points** |
|
10 | The white points needs to be collected by the player before reaching the end. |
|
11 | ||
12 | **Roman** |
|
13 | The Roman Blocks count how many blocks are non-diagonally adjacent to them and their quantity needs to be equal to their number. |
|
14 | ||
15 | **Dice** |
|
16 | The Dice Blocks work the same way as the roman numbers, but diagonally. |
|
17 | ||
18 | **Blocks** |
|
19 | In the Blocks section, you learn that normal wall blocks counts towards the quantity for the Dice and Roman blocks. |
|
20 | ||
21 | **Key** |
|
22 | The key and doors are quite intuitive, but, it's important to know that doors work just like normal walls, and count to Roman and Dice numbers. |
|
23 | ||
24 | **Color** |
|
25 | Different colors need to be separated by the player's line. |
|
26 | ||
27 | **Numbers** |
|
28 | The Numbers Blocks need to be separated in a segment with the exact same quantity of "singular" blocks as their number. The block itself also counts as a singular block. |
|
29 | ||
30 | **Extra** |
|
31 | Doors also count as singular blocks and are counted by Number Blocks. |
|
32 | ||
33 | **Two** |
|
34 | The Black Player is just like the White Player, but it moves the opposite direction the White Players moves. |
|
35 | About Gray points and Black points: Black points can only be collect by the Black Player and the Gray Points can be collected by any Player or by any block above it, like doors. |
|
36 | ||
37 | **Special Levels** |
|
38 | ||
39 | _Strange_: In this level, there's an invisible Black Player and an Invisible end. |
|
40 | ||
41 | _Music_: You need to listen to the music that plays sometimes and "reproduce it" with your line. High-pitched notes equals Up, Mid-pitched notes equals Middle, and Low-pitched notes equals Down. |
|
42 | The solution is: Up, Down, Down, Up, Middle. |
|
... | ... | \ No newline at end of file |