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Updated Sin.md (markdown)

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@@ -18,3 +18,5 @@ Additionally , there are only 4 certain points where you can get a whole number
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## Example
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Ever wondered how martin make those ultra smooth floating coin animations , well here's how to do it:
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[[uploads/floating_coin_animation.jpg]]
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- Sin and Cos is mostly use for such back and forth animations like this floating coin animation, you can also amplify the output of the sin or cos to make the object have a back and forth animation in a larger scale.
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