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Renamed Collider Information to /Script/Collider Information

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@@ -62,3 +62,4 @@ Build/How do I send a game as a bug report%3F.md: Build/How do I send a game as
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Little Archery.md: Games/Little Archery.md
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Blocks/Collider.md: Collider.md
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Collider.md: Build/Collider Information.md
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Build/Collider Information.md: Script/Collider Information.md
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Also called hitbox, it determines if the object is solid or pass through.
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Since Bullet Physics is somewhat buggy some people tend to create custom colliders using [[Raycast]] to detect blocks and create physics like movements using vector math. This is done because the [[Collision]] script only works on objects with physics applied.
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Also called hitbox, it determines if the object is solid or pass through.
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Since Bullet Physics is somewhat buggy some people tend to create custom colliders using [[Raycast]] to detect blocks and create physics like movements using vector math. This is done because the [[Collision]] script only works on objects with physics applied.
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