Renamed Collider Information to /Script/Collider Information
commited
commit
68760fffa2ab94171d44dae8c74df2a23f96b514
... | ... | @@ -62,3 +62,4 @@ Build/How do I send a game as a bug report%3F.md: Build/How do I send a game as |
62 | 62 | Little Archery.md: Games/Little Archery.md |
63 | 63 | Blocks/Collider.md: Collider.md |
64 | 64 | Collider.md: Build/Collider Information.md |
65 | Build/Collider Information.md: Script/Collider Information.md |
... | ... | @@ -1,3 +0,0 @@ |
1 | Also called hitbox, it determines if the object is solid or pass through. |
|
2 | ||
3 | Since Bullet Physics is somewhat buggy some people tend to create custom colliders using [[Raycast]] to detect blocks and create physics like movements using vector math. This is done because the [[Collision]] script only works on objects with physics applied. |
|
... | ... | \ No newline at end of file |
... | ... | @@ -0,0 +1,3 @@ |
1 | Also called hitbox, it determines if the object is solid or pass through. |
|
2 | ||
3 | Since Bullet Physics is somewhat buggy some people tend to create custom colliders using [[Raycast]] to detect blocks and create physics like movements using vector math. This is done because the [[Collision]] script only works on objects with physics applied. |
|
... | ... | \ No newline at end of file |