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Updated Recoil.md (markdown)

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[[/uploads/recoilmartinmagni.png]]
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# How to play
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Tap/hold to fire your "weapon", each weapon has a unique feature that always can destroy monsters, and your goal is to destroy all pink viruses to win. If a player touches a spike (which are nondestructive), you lose. A monster can be moved and destroyed, while a box can be destroyed but not moved. Blocks can spin or be pivoted. A bullet despawns if it goes offscreen.
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Tap or hold to fire your "weapon". Each weapon has a unique feature that always can destroy monsters, and your goal is to destroy all pink viruses to win. If a player touches a spike (which are nondestructive), you lose. A monster can be moved and destroyed, while a box can be destroyed but not moved. Blocks can spin or be pivoted. A bullet despawns if it goes offscreen.
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## Types of weapons
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### Pistol
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![(Pistol)](https://www.fancade.com/wiki/uploads/Recoil%20Pistol.png)
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The pistol is the average joe of weapons, tap/hold to shoot in a straight path, medium bulletrate time, medium recoil.
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The pistol is the average joe of weapons, tap or hold to shoot in a straight path, medium bullet rate, medium recoil.
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### Shotgun
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![(Shotgun)](https://www.fancade.com/wiki/uploads/Recoil%20Shotgun.png)
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This weapon has its bullets spread away from each other, will shoot multiple bullets at once, slow bulletrate time, high recoil.
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This weapon has its bullets spread away from each other, will shoot multiple bullets at once, slow bullet rate, high recoil.
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### Minigun
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![(Minigun)](https://www.fancade.com/wiki/uploads/Recoil%20Minigun.png)
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This weapon shoots really fast, fast bulletrate time, low recoil.
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This weapon shoots really fast, fast bullet rate, low recoil.
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### Sniper
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![(Sniper)](https://www.fancade.com/wiki/uploads/Recoil%20Sniper.png)
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Hold to go on an aiming mode, where you can see the laser of the sniper allowing aim, you slow down falling, and stop spinning, bulletrate depends on how fast you can tap, medium recoil.
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Hold to go on an aiming mode, where you can see the laser of the sniper allowing aim, you slow down falling, and stop spinning, bullet rate depends on how fast you can tap, medium recoil.
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### Laser
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![(Laser)](https://www.fancade.com/wiki/uploads/Recoil%20Laser.png)
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Hold to activate the laser, which is a constant fast stream of a cyan laser, extremely fast bulletrate time, low recoil.
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Hold to activate the laser, which is a constant fast stream of a cyan laser, extremely fast bullet rate, low recoil.
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### Bow and Arrow
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![(Bow and Arrow)](https://www.fancade.com/wiki/uploads/Recoil%20Bow%20and%20Arrow.png)
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Tap to shoot the arrow, the arrow is affected by gravity meaning it has a path of an arc, slow bulletrate, low recoil.
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Tap to shoot the arrow, the arrow is affected by gravity meaning it has a path of an arc, slow bullet rate, low recoil.
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**Special lose condition:** You can lose in this mode if an arrow you fire hits you.
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### Magnet
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![(Magnet)](https://www.fancade.com/wiki/uploads/Recoil%20Magnet.png)
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Hold to activate the magnet, the aliens are made of some metallic thing so the aliens will be attracted, and if an alien touches the magnet while activated, it dies. extremely fast "bulletrate", low-medium recoil.
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Hold to activate the magnet, the aliens are made of some metallic thing so the aliens will be attracted, and if an alien touches the magnet while activated, it dies.
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### Revolver
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![(Revolver)](https://www.fancade.com/wiki/uploads/Recoil%20Revolver.png)
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You can only tap to fire on this gun and it has only 6 bullets, in consequence, all levels in the revolver set has to have 6 or less monsters, bulletrate depends on how fast you tap, and a high recoil.
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You can only tap to fire on this gun and it has only 6 bullets, in consequence, all levels in the revolver set has to have 6 or less monsters, bullet rate depends on how fast you tap, and a high recoil.
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**Special lose condition:** You lose in this mode if the 6th bullet is fired and a monster is still alive.
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### Fists
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![(Fists)](https://www.fancade.com/wiki/uploads/Recoil%20Fists.png)
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You approch in the direction you punch, and if an entity is in front of you, you destroy it by punching, medium "bulletrate", low recoil.
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You approach in the direction you punch, and if an entity is in front of you, you destroy it by punching, medium rate, low recoil.
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### Charger
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![(Charger)](https://www.fancade.com/wiki/uploads/Recoil%20Charger.png)
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Hold to charge the weapon, the charge determines the strength of recoil if you release, bulletrate depends on how fast you tap, recoil depends on the charge given.
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Hold to charge the weapon, the charge determines the strength of recoil if you release, bullet rate depends on how fast you tap, recoil depends on the charge given.
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# Walkthroughs
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[Levels 1-20](https://www.youtube.com/watch?v=_-92QyNibU8)
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