Updated Rotation.md (markdown)
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... | ... | @@ -4,4 +4,8 @@ Similar to [[Vector]], but for rotations instead of a position. The values repre |
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5 | 5 | It can be used to set the rotation of a block, angle of the camera, to rotate a vector, among other things. |
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7 | Rotations are applied in Y,X,Z order, this means that a block with a rotation of (45, 10, 25), will first be rotated on Y by 10°, then on x by 45°, and finally on Z by 25°. This can sometimes make it hard to get the right angle you want, so keep it in mind. |
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0 | Rotations are applied in Y,X,Z order, this means that a block with a rotation of (45, 10, 25), will first be rotated on Y by 10°, then on x by 45°, and finally on Z by 25°. This can sometimes make it hard to get the right angle you want, so keep it in mind. |
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2 | - [[Number]] |
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3 | - [[Vector]] |
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4 | - [[truth]] |
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