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Updated Rotation.md (markdown)

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@@ -4,4 +4,8 @@ Similar to [[Vector]], but for rotations instead of a position. The values repre
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It can be used to set the rotation of a block, angle of the camera, to rotate a vector, among other things.
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Rotations are applied in Y,X,Z order, this means that a block with a rotation of (45, 10, 25), will first be rotated on Y by 10°, then on x by 45°, and finally on Z by 25°. This can sometimes make it hard to get the right angle you want, so keep it in mind.
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Rotations are applied in Y,X,Z order, this means that a block with a rotation of (45, 10, 25), will first be rotated on Y by 10°, then on x by 45°, and finally on Z by 25°. This can sometimes make it hard to get the right angle you want, so keep it in mind.
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- [[Number]]
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- [[Vector]]
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- [[truth]]
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