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Updated Set Camera.md (markdown)

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@@ -25,6 +25,12 @@ Range is the angle of the bisecotor of the [Field of View](https://en.wikipedia.
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***
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Different camera modes compared:
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[[/uploads/camera-modes-comparison.jpg]]
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***
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**Tip:** if you want to adapt your 2D game to the perspective view, this is the way to do it. (The Size variable defines the amount of blocks you want to fit)
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[[/uploads/2d-scene-to-perspective.PNG]]
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[[/uploads/2d-scene-to-perspective.png]]
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