Updated Sin.md (markdown)
commited
commit
0d175f0ae38311c682103e2099fef7f13432cf63
... | ... | @@ -20,4 +20,4 @@ Ever wondered how to make those ultra smooth floating coin animations like in Ro |
20 | 20 | [[uploads/floating_coin_animation.jpg]] |
21 | 21 | |
22 | 22 | (Note that you don't have to store the input in a rotation. A number will do just fine.) |
23 | - Sin and [[Cos]] can be used for such back and forth animations like this. You can also multiply the output of sin or cos by a number to move it in a larger or smaller scale. If you manage to utilize this function, you can even make any type of animations very smooth (e.g. walking animation, gun recoil animation, moving platforms, etc.)! |
|
... | ... | \ No newline at end of file |
0 | - Sin and [[Cos]] can be used for such back and forth animations like this. You can also multiply the output of sin or cos by a number to move it in a larger or smaller scale. If you manage to utilize this function, you can even make any type of animations very smooth (e.g. walking animation, gun Recoil animation, moving platforms, etc.)! |
|
... | ... | \ No newline at end of file |