Updated Sin.md (markdown)
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19 | 19 | Ever wondered how martin make those ultra smooth floating coin animations , well here's how to do it: |
20 | 20 | [[uploads/floating_coin_animation.jpg]] |
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22 | - Sin and Cos is mostly use for such back and forth animations like this , you can also amplify the output of the sin or cos to make the object have a back and forth animation in a larger or smaller scale. If you managed to utilize this functions you can even make any type of animations very smooth e.g. (walking animation , gun recoil animation , moving platforms and many more) |
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0 | - Sin and [[Cos]] is mostly use for such back and forth animations like this , you can also amplify the output of the sin or cos to make the object have a back and forth animation in a larger or smaller scale. If you managed to utilize this functions you can even make any type of animations very smooth e.g. (walking animation , gun recoil animation , moving platforms and many more) |
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