Run
Run is an endless platformer game by R3DZ3R, where you run away from a corrupting game for as long as you can. There's several types of terrains which generated randomly (some are pretty rare!) which makes the game challenging.
How To Play
Tap the left or right arrows to move left or right. Tap the up arrow to jump. You need to move away to the right as quickly as possible to avoid the game corruption catching up to you. Death is caused by succumbing to the corrupted background, or by falling into water.
Note that you cannot jump off of certain surfaces, such as the thin wooden beams, the edges of platforms, and the edges of a tree.
As the game progresses, you are met with a greater variation of terrain, and you must thus more readily adapt to it. You can also gain coins along the way.
Entities
Wooden Fencing - Thin beams of wood, they present in different arrangements at different parts of the map. They are usually easy to navigate by themselves, but they can be very challenging in conjunction with other obstacles.
Trees - Most trees are avoidable, though others require attention (branched), especially if they present at the edge of a platform. You can also jump on top of it, which can prove helpful at later stages of the game.
Stone Roof - This is usually not an obstacle, but you can use the roof to increase your height if required. This becomes more useful as you acquire more upgrades.
Stone Wall - A pretty easy jump, though sometimes annoying to land on in a tricky spot.
Wooden See-Saw - The only movable entity; the weight of your character will tilt the log accordingly. You can use this to tilt the log upwards allowing for a higher jump. With higher upgrades, you will bump your head onto the roof, which will impact your jump trajectory.
Stone Wall with Gap - A wall that cannot be jumped unless one has almost maximal upgrades. The gap is rather small, and may provide an uncomfortable landing in conjunction with other obstacles
Stone Tunnel - A tunnel with an escape out of the top. It can provide an uncomfrotable landing upon exit, or one may fall into if if one tries to jump over it.
The S obstacle - An obstacle where you must jump up backwards, and then jump forwards again, before continuing. This forces you backwards, and can prove fatal if the corrupted map is close to you.
Tree Logs - Tree logs that are positioned upright, usually in the water. These can be tricky to land if there is a series of them. Take extra care if there is wooden fencing on top of them.
Mini Cave - A stone slab with an S carved through the middle, it is highly recommended to go over the obstacle since it is much faster.
Log Scaffolding - A bunch of logs and fences stacked to make a large elevation. Take care on jumping over the top fence, this may prove difficult with low upgrades.
The House - The red house with a grey roof. You can either go through it on the ground floor by jumping over a wooden wall, or go over it via the roof. Roof path preferred.
Stone Cave - A convoluted tunnel with wooden scaffolding, one must jump into it, move right, drop down, move back, drop down, and then proceed forward again. Can be difficult if the corrupted map is nearby.
Shop
Speed - Increases your speed. Starts at 10 and doubles until the final upgrade which costs 5120 coins.
Jump Boost - Increases the height of your jump. Starts at 10 and doubles until the final upgrade which costs 5120 coins.
Coin Chance - Increases the amount of coins you encounter. Starts at 10 and doubles until the final upgrade which costs 5120 coins.
Coin Magnet - Upgrading this allows for coins to move to the player more quickly, making them easier to collect. Starts at 10 and doubles until the final upgrade which costs 5120 coins.