Little Archery
Little Archery is a fighting game by LukaszM.
How to Play
Tap to set a goal, tap a enemy to aim at it. You cannot go too far away from the start position! Oh, and there are yellow (worth 1) and blue (worth 10) coins.
Note that the battle and arcade versions differ in controls. In Arcade, the enemy closest to you is automatically locked onto, whereas in Battle, you must explicitly tap on the opponent to shoot it.
Enemies
The following scores pertain to the Arcade version.
Light Grey - First tier opponent; does not fire projectiles; has 3 HP. Yields 1 coin, and a score of 5.
Blue - First tier opponent; does not fire projectiles; has 6 HP. Yields 3 coins, and a score of 15.
Orange - Second tier opponent; fires 1 projectile directly in front of it; has 10 HP. Yields 5 coins and a score of 25.
Green - Second tier opponent; does not fire projectiles; fast moving; has 5 HP. Yields 3 coins, and a score of 15.
Purple - Second tier opponent; does not fire projectiles; moderately fast moving; high hitpoint; has 20 HP. Yields 6 coins, and a score of 30.
Pink - Third tier opponent; fires 3 projectiles (1 down the middle, one to the left, one to the right); moderately fast moving. Yields 8 coins and a score of 40.
Yellow - Third tier opponent; does not fire projectiles; very fast moving; low hitpoint. Yields 10 coins and a score of 50.
Red-Orange - Third tier opponent; fire projectiles in every direction when you come too close to it (which yields no score); has 20 HP. Yields 13 coins and a score of 65.
Brown - Third tier opponent; does not fire projectiles; fast moving; has 30 HP. Yields 16 coins and a score of 80.
Dark grey - Fourth tier opponent; fires 5 projectiles (one down the middle, two the the left, two to the right); fast moving; has 40 HP.
Shop System
Upgrading different items will change will change the type of enemy spawned. With maximal upgrades, one does not encounter the Light Grey, Blue or Orange enemies. The shop consists of the following:
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Health gives you more lives. You begin with 1, and you end up with 5 once you maximise upgrades. Cost starts at 10 coins and doubles until the final upgrade which costs 80 coins.
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Damage increases the damage dealt by the arrow by 1. You begin with 1 damage. This reduces the amount of shots needed to kill opponents. Cost starts at 10 coins and doubles until the final upgrade which costs 2560 coins.
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Movement Speed increases the pace at which you move across the map, thus allowing you to run away from enemies quicker. Cost starts at 10 coins and doubles until the final upgrade which costs 5120 coins.
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Reload Time increases the rate of firing, thus allowing you to shoot enemies quicker. Cost starts at 10 coins and doubles until the final upgrade which costs 5120 coins.
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Zoom Out increases the area of the map that is visible to you, thus allowing you to see enemies at a greater distance. Cost starts at 10 coins and doubles until the final upgrade which costs 1280 coins.
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Coin Magnet increases the rate at which coins drift towards you, allowing you to collect the coins more easily. Cost starts at 10 coins and doubles until the final upgrade which costs 1280 coins.
Strategy
In portrait mode: By running from the top of the fight arena to the bottom, and back repeatedly, in a zig-zag pattern, you increase the likelyhood that you will see the enemies as far away as possible (entering screen from top or bottom). However there is the chance you will encounter an enemy directly beside you from zig-zagging, but I find that the top/bottom entering emenies make the risk worth it!
When an enemy shoots, it is recommendable to run away from the opponent. The distance between the bullets increases, and thus you are more easily able to slip in between them. Rapidly toggle between running and shooting. The higher the upgrades for reloading and movement, the more powerful this strategy becomes.
Try to move around a round of bullets, and then shoot. Figuring out the frequency of shooting of an enemy allows you to turn sharply just before firing, which results in the enemy making an inaccurate shot, letting you shoot the enemy with a clear field.