Jelly
Jelly by TonoCia0n3 is a game where you, a "pink blob-like creature", go through a map collecting coins whilst avoiding obstacles. The game has 60 levels.
Gameplay
You spawn within a grid of dark walls and faint coloured walls, bolted by grey squares, and a purple flashing outline indicating that the game is yet to begin. The black walls are solid where the faint coloured ones are not.
To move, swipe in the direction of desired movement. You will keep moving in that direction until you swipe in another. To win, you have to collect all the coins. Collecting a coin will stop your character from moving. Running into a wall will make you bounce the other way, and the inertia can carry over when you continue moving.
The leaderboard is time based. Death is caused by running into spikes, being hit by a cannon, or running into a barrier when it flashes pink.
Entities
- Coins - The yellow things you collect
- Spikes - Sticking out of the walls, they will kill you on impact
- Cannon - The normal and white cannons shoot a red projectile which kills you on impact.
- Key and Gate A coloured gate is removed when you collect the key (which also stops your movement)
- Fast Slow and Normal Slime - Change the speed depending on the type of slime you pass. Purple is fast, green is slow, white is normal.
- Pink Barriers - When flashing pink, these barriers are lethal. Otherwise, they're fine.
Credits
A thanks is given to LukaszM