Fancade Text Code Format
A Pseudo-Coding Language Format Developed by (@Isaglish , me @JP16D , @Qma and @Vex Ave) base from Fancade's Coding.
This Format will be a basis when sharing or suggesting some codes and code solutions during script discussions. Take this as an easier way to share or suggest a code program instead doing it in fancade and go back to fancade server #scripting channel. Well in case of people that couldn't understand this just do the thing in fancade , screenshot it and share it to them.
Here is the documentation of what we have done so far …
Basics
Value Types :
• Num varName = 0 ; //NaN ~ Integers ~ Inf
• Tru varName = 0 ; //boolean either 0 or 1 only
• Vec varName[x , y , z] ;
• Rot varName[x , y , z] ;
• Obj varName = Obj ;
Basic Math Operators
- Add - (+)
- Subtract - (-)
- Divide - (/ or ÷)
- Multiply - (* or ×)
- Power - (^)
- Modulo - (%)
Control
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if
• If (condition) { function } else { function } ;
or
• condition ? function : function ; /* This is a secondary method of conditional if in JS language Idk if there are also other languages that is using this method of conditional if */
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Loop
• Loop[ start , end ]( )
{ function ; return ( counter ) ; } ;
or
• Num start = 0 ;
While (start < end) { start++ , function } ;
/*this is loop in a nutshell :D , joke this is the manual loop*/
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Touch Sensor
• Touch[ mode , touch ]( )
{ function ; return ( x , y ) ; } ;
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Collision
• Collide[ Obj ]( )
{ function ; return ( Impulse , Normal , Hit Obj ) ; } ;
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Swipe
• Swipe( ) { function ; return ( x , y , z ) ; } ;
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Box Art
• BoxArt( ) { function } ;
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Play Sensor
• PlaySensor( ) { function } ;
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Late Update
• LateUpdate( ) { function } ;
Basic Boolean Operators
- Greater Than - (>)
- Less Than - (<)
- Equal - (==)
- AND - (&&)
- OR - (||)
- Not - (!)
Object
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Set Position
• SetPos( Obj , Position[ ] , Rotation[ ] ) ;
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Raycast
• Raycast( From[ ] , To[ ] )
{ return ( Hit , Hit Pos[ ] , Hit Obj ) ; } ;
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Get Position
• GetPos( ) { return ( Position[ ] , Rotation[ ] ) ; } ;
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Get Size
• GetSize( ) { return ( max size[ ] , min size[ ] ) ; } ;
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Create Object
• Object.Create( Obj ) ;
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Destroy Object
• Object.Destroy( Obj ) ;
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Set Visible
• Object.Visible( Obj , Visible ) ;
Advanced
List Set Element
• Num varName[ index ] = 0 ;
• Vec varName[ index ] = [ x , y , z ] ;
List Get Element
• varName[ index ]
• varName[ [ x , y , z [ index ] ]
Advanced Math Functions
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Scale & Rotate • Vec[ ] * Num • Math.Rotate[ Vec[ ] * Rot[ ] ]
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Break and Create Vec/Rot • Math.Break[ Vec[ ] ] or • vec[ x ] , vec[ y ] , vec[ z ] • Math.Create[ NumX , NumY , NumZ ]
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Dot & Cross Product • Vec[ ] ° Vec[ ] // Dot Product • Vec[ ] • Vec[ ] // Cross Product
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Min & Max • Math.Min[ a , b ] • Math.Max[ a , b ]
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Round , Floor & Ceil • Math.Round[ Num ] • Math.Floor[ Num ] • Math.Ceil[ Num ]
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Sin & Cos • Math.Sine[ Num ] • Math.Cos[ Num ]
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*Distance" • Math.Distance[ VecA[ ] , VecN[ ] ]
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LERP • Math.LERP[ From , To , Amount ]