Sin
Compute sine of an angle in degrees.
Input/Ouput
Sine outputs value between 1 and -1 depending on the given value to it which scales from rotation (0°–360°)
Notes
Additionally , there are only 4 certain points where you can get a whole number :
- 0°/360° = 0
- 90° = 1
- 180° = 0
- 270° = -1
*Note: To understand more better search for "trigonemetrical functions" in google XD
Example
Ever wondered how martin make those ultra smooth floating coin animations , well here's how to do it:
- Sin and Cos is mostly use for such back and forth animations like this floating coin animation , you can also amplify the output of the sin or cos to make the object have a back and forth animation in a larger or smaller scale.